

#Hanoi towers discord professional
I’m not sure what Moaideas was thinking one this one, but it doesn’t look to have been done by a professional illustrator. It’s a drab grey with what looks to be confetti sprinkled on. The biggest miss was probably the gameboard. Cthulhu himself looks like he’s on the crapper. The art for the gods was highly stylized, but not very impressive. Inside, however, was a bit of a mixed bag of components. It had a creepy Lovecraftian vibe, along with a hidden glow in the dark Cthulhu (a really neat idea). I had high hopes when I saw the cool box cover. Unfortunately, the game didn’t quite live up to its potential.įirst, let’s talk about the components. It has a Cthulhu theme, which I’m always down for, and the Tower of Hanoi mechanic seemed like a really neat idea to use in a game. Towers of Äm’härb had a lot of potential to be a really fun game. You’ll be placing disciples on the board trying to control altars. After all altars are scored, the player with the most points wins. To score, players check to see who has the most strength of disciples surrounding an altar (priests are worth three, cultists are worth one), with the points going to the player with the highest total power. Turns go by in this manner until all disciples have been placed. So, if the space you wanted to place a cultist had 3 disciples surrounding it, and you had two discs stacked in that area, it would cost you 1 resource. The cost to place a unit is equal to the number of other disciples in the surrounding spaces, minus the height of your tower. Disciple Phase: In the active area, place either a priest or a cultist in an empty space (only containing a resource token).Power Phase: You can optionally pay 2 resources of a matching color to activate your god’s power.There are placement rules like you can only move the top disc in a stack or you can’t place a larger disc onto a smaller one. And whichever area you place your disk below, that’s your active area for the round. The game board is divided into 4 vertical columns (from your perspective). Tower Phase: Move one of your four discs to a new area.A player’s turn takes place over 3 phases: The Towers of Äm’härb is played over nine rounds in which players are placing their disciples on the board trying to control altars (worth 3-5 points each). Sound fun? Let’s find out! Gameplay Overview: Take some area control, a unique tower mechanic, and sprinkle in unique god powers. This competitive game seeks to have players controlling altars to unleash their cult’s ancient evil one. Today, we are going to be looking at Towers of Äm’härb from Moaideas Game Design. Give me more! And Lovecraftian Cthulhu goodness. There are some themes that I enjoy so much I don’t care if the market is oversaturated with them.
